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That wouldn't work for two bodies connected with a constraint though, I presume.

What you can do is attach your 'flower hat' to a kinematic body that collides with nothing. Every update move the kinematic body with the main body (using BodyInterface::MoveKinematic). This results in a 1 frame delay but it means the hat won't affect the main body, while the main body will affect the hat.

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Answer selected by LeXXik
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Converted from issue

This discussion was converted from issue #27 on October 07, 2023 17:49.