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Updated OpenVR JNA binding from 1.0.9 to 1.0.16
Added OpenVR/LWJGL binding using KWJGL 3.2.0

Updated OpenVR JNA binding from 1.0.9 to 1.0.16
Added OpenVR/LWJGL binding using KWJGL 3.2.0
@stephengold stephengold mentioned this pull request Oct 6, 2018
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neph1 commented Oct 6, 2018

Maybe this is the best compromise for the time being. I'd like for lwjgl to be the default choice and that code sharing is maximized (which it seems to be from the code). The reason is since the rest of the engine is lwjgl based, it makes sense. I agree that jme is sometimes slow to adapt to new versions, but with gradle it's easy for a user to choose any version they like. It also means we can defer a lot of support questions to lwjgl, it's well documented, etc etc. I assume that over time, someone will migrate oculus bindings as well.

@jseinturier
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Maybe this PR can be accepted ?

@neph1 neph1 merged commit a8b2ad0 into jMonkeyEngine:master Oct 20, 2018
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neph1 commented Oct 20, 2018

I don't have time to work more on this for the time being. But will pick up on it in due time. Thanks.

@stephengold
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Thanks, both of you!

@jseinturier jseinturier deleted the jme3-vr-openvr_lwjgl branch September 3, 2019 12:33
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3 participants