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@yaRnMcDonuts yaRnMcDonuts commented Jan 20, 2025

Updated to store tbnMat as a publicly accessible variable in the PBRSurface.glsl struct, that way tbnMat won't need recalculated anywhere else it is needed in the same shader.

Updated to store tbnMat as a publicly accessible variable in the PBRSurface.glsl struct, that way tbnMat won't need recalculated anywhere else in the shader it is needed.
caused a crash trying to assign a non existent variable. but it isn't needed anymore anyways since surface.geometryNormal already is set to = norm by default now
@yaRnMcDonuts yaRnMcDonuts merged commit 7aad158 into master Jan 23, 2025
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@stephengold stephengold added this to the v3.8.0 milestone Feb 23, 2025
@yaRnMcDonuts yaRnMcDonuts deleted the yaRnMcDonuts-patch-3 branch February 24, 2025 02:40
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3 participants