AnimEvent: solve bug where onStop() kills prior event on the same layer #1537
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This solves a bug seen in
TestJaimewhere anim events in theCinematicwere occasionally suppressed. This happened when 2 events were scheduled to play consecutively on the same layer and the later event'sonStart()was invoked before the earlier event'sonStop(). In this situationonStop()would remove the wrong action from the layer.