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99 changes: 66 additions & 33 deletions jme3-examples/src/main/java/jme3test/bullet/TestWalkingChar.java
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,13 @@
*/
package jme3test.bullet;

import com.jme3.animation.*;
import com.jme3.anim.AnimComposer;
import com.jme3.anim.Armature;
import com.jme3.anim.ArmatureMask;
import com.jme3.anim.SkinningControl;
import com.jme3.anim.tween.Tween;
import com.jme3.anim.tween.Tweens;
import com.jme3.anim.tween.action.Action;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
Expand Down Expand Up @@ -75,7 +81,8 @@
* A walking animated character followed by a 3rd person camera on a terrain with LOD.
* @author normenhansen
*/
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
public class TestWalkingChar extends SimpleApplication
implements ActionListener, PhysicsCollisionListener {

private BulletAppState bulletAppState;
//character
Expand All @@ -90,9 +97,9 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
private Material matRock;
private Material matBullet;
//animation
private AnimChannel animationChannel;
private AnimChannel shootingChannel;
private AnimControl animationControl;
private Action standAction;
private Action walkAction;
private AnimComposer composer;
private float airTime = 0;
//camera
private boolean left = false, right = false, up = false, down = false;
Expand Down Expand Up @@ -289,8 +296,7 @@ private void createTerrain() {
private void createCharacter() {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
character = new CharacterControl(capsule, 0.01f);
model = (Node) assetManager.loadModel("Models/Oto/OtoOldAnim.j3o");
//model.setLocalScale(0.5f);
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.addControl(character);
character.setPhysicsLocation(new Vector3f(-140, 40, -10));
rootNode.attachChild(model);
Expand All @@ -303,13 +309,39 @@ private void setupChaseCamera() {
}

private void setupAnimationController() {
animationControl = model.getControl(AnimControl.class);
animationControl.addListener(this);
animationChannel = animationControl.createChannel();
shootingChannel = animationControl.createChannel();
shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
composer = model.getControl(AnimComposer.class);
standAction = composer.action("stand");
walkAction = composer.action("Walk");
/*
* Add a "shootOnce" animation action
* that performs the "Dodge" action one time only.
*/
Action dodgeAction = composer.action("Dodge");
Tween doneTween = Tweens.callMethod(this, "onShootDone");
composer.actionSequence("shootOnce", dodgeAction, doneTween);
/*
* Define a shooting animation layer
* that animates only the joints of the right arm.
*/
SkinningControl skinningControl
= model.getControl(SkinningControl.class);
Armature armature = skinningControl.getArmature();
ArmatureMask shootingMask
= ArmatureMask.createMask(armature, "uparm.right");
composer.makeLayer("shootingLayer", shootingMask);
/*
* Define a walking animation layer
* that animates all joints except those used for shooting.
*/
ArmatureMask walkingMask = new ArmatureMask();
walkingMask.addBones(armature, "head", "spine", "spinehigh");
walkingMask.addFromJoint(armature, "hip.left");
walkingMask.addFromJoint(armature, "hip.right");
walkingMask.addFromJoint(armature, "uparm.left");
composer.makeLayer("walkingLayer", walkingMask);

composer.setCurrentAction("stand", "shootingLayer");
composer.setCurrentAction("stand", "walkingLayer");
}

@Override
Expand All @@ -336,18 +368,20 @@ public void simpleUpdate(float tpf) {
} else {
airTime = 0;
}
if (walkDirection.length() == 0) {
if (!"stand".equals(animationChannel.getAnimationName())) {
animationChannel.setAnim("stand", 1f);

Action action = composer.getCurrentAction("walkingLayer");
if (walkDirection.length() == 0f) {
if (action != standAction) {
composer.setCurrentAction("stand", "walkingLayer");
}
} else {
character.setViewDirection(walkDirection);
if (airTime > .3f) {
if (!"stand".equals(animationChannel.getAnimationName())) {
animationChannel.setAnim("stand");
if (airTime > 0.3f) {
if (action != standAction) {
composer.setCurrentAction("stand", "walkingLayer");
}
} else if (!"Walk".equals(animationChannel.getAnimationName())) {
animationChannel.setAnim("Walk", 0.7f);
} else if (action != walkAction) {
composer.setCurrentAction("Walk", "walkingLayer");
}
}
character.setWalkDirection(walkDirection);
Expand Down Expand Up @@ -387,8 +421,8 @@ public void onAction(String binding, boolean value, float tpf) {
}

private void bulletControl() {
shootingChannel.setAnim("Dodge", 0.1f);
shootingChannel.setLoopMode(LoopMode.DontLoop);
composer.setCurrentAction("shootOnce", "shootingLayer");

Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
Expand Down Expand Up @@ -416,14 +450,13 @@ public void collision(PhysicsCollisionEvent event) {
}
}

@Override
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (channel == shootingChannel) {
channel.setAnim("stand");
}
}

@Override
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
/**
* Callback to indicate that the "shootOnce" animation action has completed.
*/
void onShootDone() {
/**
* Play the "stand" animation action on the shooting layer.
*/
composer.setCurrentAction("stand", "shootingLayer");
}
}