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This adds a GLTF loader extention that will allow jMonkeyEngine to use the Common/MatDefs/Misc/Unshaded.j3md material definition whenever a GLTF scene has the "unlit" material on an object. The branch contains a test environment for demonstration.
Note that in some other testing, I've noticed that the supposedly "unlit" material will be affected by shadows, which I did not notice when composing the scene in Blender. This appears to be due to jMonkey's shadows in particular, and not related to GLTF.
I first introduced it here. The thread mostly focuses on punctual lights, but I originally started on it for the unlit lights.