Add desaturation functionality to Unshaded.j3md #1449
Merged
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I added a small amount of code to the Unshaded.j3md and Unshaded.frag files to allow for desaturating the material's output color based on a float value, specifically for use in GUIs.
Nearly all our GUI libraries use the Unshaded matdef for elements that are attached to the GUI node, and any custom gui elements will typically start from extending Unshaded if they need to do something in the shader, so adding this to Unshaded would alow all of our existent gui libraries to have desaturation functionality.
This should also not break any existing code, as nothing happens with this code unless the float value for desaturation gets defined for the material.
Following up on this thread https://hub.jmonkeyengine.org/t/how-to-desaturate-gui-element/43963