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41 changes: 3 additions & 38 deletions jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md
Original file line number Diff line number Diff line change
Expand Up @@ -196,9 +196,9 @@ MaterialDef PBR Lighting {
}


Technique PostShadow{
VertexShader GLSL310 GLSL300 GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL310 GLSL300 GLSL150: Common/MatDefs/Shadow/PostShadowPBR.frag
Technique PostShadow {
VertexShader GLSL310 GLSL300 GLSL100 GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL310 GLSL300 GLSL100 GLSL150: Common/MatDefs/Shadow/PostShadowPBR.frag

WorldParameters {
WorldViewProjectionMatrix
Expand All @@ -213,7 +213,6 @@ MaterialDef PBR Lighting {
PCFEDGE : PCFEdge
DISCARD_ALPHA : AlphaDiscardThreshold
SHADOWMAP_SIZE : ShadowMapSize
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
Expand All @@ -231,40 +230,6 @@ MaterialDef PBR Lighting {
}
}

Technique PostShadow{
VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadowPBR.frag

WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
ViewProjectionMatrix
ViewMatrix
}

Defines {
HARDWARE_SHADOWS : HardwareShadows
FILTER_MODE : FilterMode
PCFEDGE : PCFEdge
DISCARD_ALPHA : AlphaDiscardThreshold
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
BACKFACE_SHADOWS: BackfaceShadows
NUM_MORPH_TARGETS: NumberOfMorphTargets
NUM_TARGETS_BUFFERS: NumberOfTargetsBuffers
}

ForcedRenderState {
Blend Modulate
DepthWrite Off
PolyOffset -0.1 0
}
}

Technique PreNormalPass {

VertexShader GLSL100 : Common/MatDefs/SSAO/normal.vert
Expand Down