server mainloop: use LinkedBlockingQueue instead of ConcurrentLinkedQueue #17
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ConcurrentLinkedQueue, having no waiting ability, lead to the use of a homebrew spinlock with a sleep time of 100ms. This meant that if the fuzzer couldn't supply the server with another request immediately (with only one fuzzin instance it never can), it would incur a 100ms wait, which would have the effect of throttling the fuzzing throughput to 10/s.This patch raises my fuzzing rate to ~100/s.