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Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ import {
getComponent,
hasComponent,
removeComponent,
setComponent,
useComponent,
useOptionalComponent
} from '../../ecs/functions/ComponentFunctions'
Expand Down Expand Up @@ -52,6 +53,8 @@ export const LoopAnimationComponent = defineComponent({

const modelComponent = useOptionalComponent(entity, ModelComponent)

const animComponent = useOptionalComponent(entity, AnimationComponent)

/**
* Callback functions
*/
Expand Down Expand Up @@ -99,7 +102,7 @@ export const LoopAnimationComponent = defineComponent({

if (changedToAvatarAnimation) {
if (!hasComponent(entity, AvatarAnimationComponent)) {
addComponent(entity, AvatarAnimationComponent, {
setComponent(entity, AvatarAnimationComponent, {
animationGraph: {
states: {},
transitionRules: {},
Expand All @@ -123,7 +126,7 @@ export const LoopAnimationComponent = defineComponent({
}

if (!loopComponent.action?.paused) playAnimationClip(animationComponent, loopComponent)
}, [modelComponent?.scene])
}, [animComponent?.animations])

return null
}
Expand Down
4 changes: 2 additions & 2 deletions packages/engine/src/avatar/functions/avatarFunctions.ts
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@ export const boneMatchAvatarModel = (entity: Entity) => (model: Object3D) => {
if (groupComponent) for (const obj of groupComponent) obj.userData.scale = 0.01
} else if (assetType == AssetType.VRM) {
if (model && (model as UpdateableObject3D).update) {
addComponent(entity, UpdatableComponent, true)
setComponent(entity, UpdatableComponent, true)
setCallback(entity, UpdatableCallback, (delta: number) => {
;(model as UpdateableObject3D).update(delta)
})
Expand All @@ -158,7 +158,7 @@ export const boneMatchAvatarModel = (entity: Entity) => (model: Object3D) => {

export const rigAvatarModel = (entity: Entity) => (model: Object3D) => {
const avatarAnimationComponent = getComponent(entity, AvatarAnimationComponent)
removeComponent(entity, AvatarRigComponent)

const rig = avatarBoneMatching(model)
const rootBone = rig.Root || rig.Hips
rootBone.updateWorldMatrix(true, true)
Expand Down