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Summary
Visemes have been broken for a few reasons:
The webworker was not being loaded properly locally, vite seems to have a bug with relative URL imports.
A flipped larger than check was causing data to never populate.
There was a bit of awkwardness an inefficiency around the previous implementation. Avatar skinned meshes are now cached on the AvatarRigComponent for easy access, rather than having to traverse down the avatar's object heirarchy.
The WebcamInputComponent has also been updated to the new component definition, as well as using bitecs under the hood for future network serialization.
References
partially addresses #7495
Checklist
QA Steps
List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.