Skip to content

Current device support for lighting estimation in immersive-ar? #59

@josephrocca

Description

@josephrocca

Apologies that this is not spec-related, but it is tangential and I wasn't sure where else to ask: Does anyone know of a headset that supports this in AR mode currently? My Android phone does, but Quest 3 doesn't work in my own personal tests, or using https://threejs.org/examples/#webxr_ar_lighting - It warns "Feature 'light-estimation' is not supported for mode: immersive-ar" and then throws "Session does not support feature light-estimation" when calling session.requestLightProbe (Quest Browser v32, Chromium 122)

@cabanier - any ETA on Quest 3 supporting this?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions