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Hello

A 2D simulation is effectively infinite in the 3rd dimension. So 3D results (with this limitation that they are not truly 3D) can be obtained by scaling the 2D slice by the length in the 3rd dimension.

Similarly for imposing a local 3D source in a 2D simulation, you divide by the length in the 3rd dimension.
So yes to 1 and 2, and I'll let porous flow experts weigh in on 3.

The easier way to conceptualize this is to normalize everything by volume. E.g. instead of passing the power from 3D to 2D, you compute the power density, and impose that same quantity in 2D and 3D.

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@Yulongggggg
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