Fix buffer presentation in iced_tiny_skia#3032
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hecrj merged 1 commit intoiced-rs:masterfrom Nov 29, 2025
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Thanks!
I'm unconvinced adding further frame damage calculation will be worth the cost.
We can fix the issue by skipping the redraw but still present the buffer.
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Co-authored-by: Ottatop <[email protected]>
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Currently, the tiny-skia renderer uses buffer damage to determine whether or not it should draw and present. This leads to artifacts like some button hovers failing to redraw the window:
damage-issue.mov
To fix the issue, the first commit in this PR additionally calculates damage since the last presented frame to make the determination.
This PR also changes the tiny-skia renderer to present with damage (2nd commit) now that we have the correct frame damage. I can split that off into a different PR if desired or drop it entirely if it's out of scope.