Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
259 changes: 259 additions & 0 deletions typescript/phaser-arcade-slopes.d.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,259 @@
declare module Phaser {
interface Game {
slopes:Phaser.Plugin.ArcadeSlopes;
}

module Physics.Arcade {
interface Body {
slopes:Phaser.Plugin.ArcadeSlopes;
}
}

module Plugin {
class ArcadeSlopes extends Phaser.Plugin {
static SAT:string;
static METROID:string;
enable(obj:Phaser.Sprite | Phaser.Group):void;
enableBody(body:Phaser.Physics.Arcade.Body):void;
convertTilemap(map:Phaser.Tilemap, layer:number | string | Phaser.TilemapLayer, slopeMap:Object):Phaser.Tilemap;
convertTilemapLayer(layer:Phaser.TilemapLayer, slopeMap:Object):Phaser.TilemapLayer;
collide(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, overlapOnly:boolean):boolean;
}

module ArcadeSlopes {


class Facade {
factory:Phaser.Plugin.ArcadeSlopes.TileSlopeFactory;
solvers:Object;
defaultSover:number;
enable(obj:Phaser.Sprite | Phaser.Group):void;
enableBody(body:Phaser.Physics.Arcade.Body):void;
convertTilemap(map:Phaser.Tilemap, layer:number | string | Phaser.TilemapLayer, slopeMap:Object):Phaser.Tilemap;
convertTilemapLayer(layer:Phaser.TilemapLayer, slopeMap:Object):Phaser.TilemapLayer;
collide(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, overlapOnly:boolean):boolean;
Copy link
Copy Markdown
Owner

@hexus hexus Aug 16, 2016

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I've noticed this collide definition isn't right, and same with the above in the plugin definition.

They seem to be duplicated from the SatSolver#collide definition below, which is correct, but these two up here are different; public-facing rather than internal.

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm not following what is wrong. All three of those classes have identical collide definitions in the source:

https://github.com/hexus/phaser-arcade-slopes/blob/master/src/ArcadeSlopes.js#L196
https://github.com/hexus/phaser-arcade-slopes/blob/master/src/ArcadeSlopes/SatSolver.js#L493
https://github.com/hexus/phaser-arcade-slopes/blob/master/src/ArcadeSlopes/Facade.js#L145

Are you referencing the i:number part? If that's the case, Type/Javascript don't have an integer type.

Copy link
Copy Markdown
Owner

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

My bad, I was recalling Phaser's collision method. :) Too many methods called collide to remember correctly. 😁

}

class Overrides {
collideSpriteVsTile(i:number, sprite:Phaser.Sprite, tile:Phaser.Tile, tilemapLayer:Phaser.TilemapLayer, collideCallback:any, processCallback:any, callbackContext:Object, overlapOnly:boolean):boolean;
collideSpriteVsTiles(i:number, sprite:Phaser.Sprite, tiles:Phaser.Tile[], tilemapLayer:Phaser.TilemapLayer, collideCallback:any, processCallback:any, callbackContext:Object, overlapOnly:boolean):boolean;
collideSpriteVsTilemaplayer(sprite:Phaser.Sprite, tilemapLayer:Phaser.TilemapLayer, collideCallback:any, processCallback:any, callbackContext:Object, overlapOnly:boolean):boolean;
getTileTopLeft(layer:number, x:number, y:number):Phaser.Tile;
getTileTopRight(layer:number, x:number, y:number):Phaser.Tile;
getTileBottomLeft(layer:number, x:number, y:number):Phaser.Tile;
getTileBottomRight(layer:number, x:number, y:number):Phaser.Tile;
}

class SatRestainer {
restraints:Object;
topVerticies:string[];
bottomVerticies:string[];
leftVerticies:string[];
rightVerticies:string[];
topLeftVerticies:string[];
topRightVerticies:string[];
bottomLeftVerticies:string[];
bottomRightVerticies:string[];
restrain(solver:Phaser.Plugin.ArcadeSlopes.SatSolver, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response):boolean;
resolveOverlaps(direction:string):Object;
prepareRestraints(restraints:Object):Object;
setDefaultRestraints():void;
intersectArrays(a:any[], b:any[]):any[];
resolve();
}

class SatSolver {
options:Phaser.Plugin.ArcadeSlopes.SatSolverOptions;
restrainers:Phaser.Plugin.ArcadeSlopes.SatRestainer;
prepareResponse(response:SAT.Response):SAT.Response;
putOnSlopeX(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile):void;
putOnSlopeY(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile):void;
minimumOffsetX(vector:SAT.Vector):number;
minimumOffsetY(vector:SAT.Vector):number;
movingAgainstY(body:Phaser.Physics.Arcade.Body, response:SAT.Response):boolean;
shouldPreferY(body:Phaser.Physics.Arcade.Body, response:SAT.Response):boolean;
isSeparatingAxis(a:SAT.Polygon, b:SAT.Polygon, axis:SAT.Vector, response:SAT.Response):boolean;
separate(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response, force:boolean):boolean;
applyVelocity(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response):void;
updateFlags(body:Phaser.Physics.Arcade.Body, response:SAT.Response):void;
snap(body:Phaser.Physics.Arcade.Body, tiles:Phaser.Tile[]):boolean;
pull(body:Phaser.Physics.Arcade.Body, response:SAT.Response):boolean;
snapCollide(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, current:Phaser.Point):boolean;
shouldCollide(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile):boolean;
collide(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, overlapOnly:boolean):boolean;
collideOnAxis(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, axis:SAT.Vector, response:SAT.Response):boolean;
shouldSeparate(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response):boolean;
debug(position:Phaser.Point, response:SAT.Response):void;
}

class SatSolverOptions {
preferY:boolean;
stick:Phaser.Point;
restrain:boolean;
}

class TileSlope {
type:number;
tile:Phaser.Tile;
polygon:SAT.Polygon;
line:Phaser.Tile;
edges:Object;
axis:SAT.Vector;
solver:string;
friction:Phaser.Point;
slope:number;
typeName:string;
typeNames:Object;
resolveType(type:string | number):number;
resolveTypeName(type:number):number;

static EMPTY:number;
static SOLID:number;
static INTERESTING:number;
static UNKNOWN:number;
static FULL:number;
static HALF_BOTTOM:number;
static HALF_TOP:number;
static HALF_LEFT:number;
static HALF_RIGHT:number;
static HALF_BOTTOM_LEFT:number;
static HALF_BOTTOM_RIGHT:number;
static HALF_TOP_LEFT:number;
static HALF_TOP_RIGHT:number;
static QUARTER_BOTTOM_LEFT_LOW:number;
static QUARTER_BOTTOM_LEFT_HIGH:number;
static QUARTER_BOTTOM_RIGHT_LOW:number;
static QUARTER_BOTTOM_RIGHT_HIGH:number;
static QUARTER_LEFT_BOTTOM_LOW:number;
static QUARTER_LEFT_BOTTOM_HIGH:number;
static QUARTER_RIGHT_BOTTOM_LOW:number;
static QUARTER_RIGHT_BOTTOM_HIGH:number;
static QUARTER_LEFT_TOP_LOW:number;
static QUARTER_LEFT_TOP_HIGH:number;
static QUARTER_RIGHT_TOP_LOW:number;
static QUARTER_RIGHT_TOP_HIGH:number;
static QUARTER_TOP_LEFT_LOW:number;
static QUARTER_TOP_LEFT_HIGH:number;
static QUARTER_TOP_RIGHT_LOW:number;
static QUARTER_TOP_RIGHT_HIGH:number;
}

class TileSlopeFactory {
define(type:number, definition:any):void;
create(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
convertTilemap(tilemap:Phaser.Tilemap, layer:number | string | Phaser.TilemapLayer, slopeMap:Object):Phaser.Tilemap;
convertTilemapLayer(layer:Phaser.TilemapLayer, slopeMap:Object):Phaser.TilemapLayer;
calculateEdges(layer:Phaser.TilemapLayer):void;
compareEdges(firstEdge:number, secondEdge:number):number;
createFull(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfBottom(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfTop(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfLeft(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfRight(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfBottomLeft(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfBottomRight(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfTopLeft(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createHalfTopRight(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterBottomLeftLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterBottomLeftHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterBottomRightLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterBottomRightHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterLeftBottomLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterLeftBottomHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterRightBottomLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterRightBottomHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterLeftTopLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterLeftTopHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterRightTopLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterRightTopHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterTopLeftLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterTopLeftHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterTopRightLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
createQuarterTopRightHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope;
}
}
}
}

declare module SAT {
interface Response {
a:SAT.Polygon;
b:SAT.Polygon;
aInB:boolean;
bInA:boolean;
overlap:number;
overlapV:SAT.Vector;
overlapN:SAT.Vector;
clear();

}

interface Vector {
x:number;
y:number;

copy(other:SAT.Vector):SAT.Vector;
clone():SAT.Vector;
perp():SAT.Vector;
rotate(angle:number):SAT.Vector;
reverse():SAT.Vector;
normalize():SAT.Vector;
add(othre:SAT.Vector):SAT.Vector;
sub(other:SAT.Vector):SAT.Vector;
scale(x:number, y:number):SAT.Vector;
project(other:SAT.Vector):SAT.Vector;
projectN(other:SAT.Vector):SAT.Vector;
reflect(axis:SAT.Vector):SAT.Vector;
reflectN(axis:SAT.Vector):SAT.Vector;
dot(other:SAT.Vector):SAT.Vector;
len2():SAT.Vector;
len():SAT.Vector;
}

interface Circle {
pos:SAT.Vector;
r:number;
getAABB():SAT.Box;
}

interface Polygon {
setPoints(points:SAT.Vector[]):SAT.Polygon;
setAngle(angle:number):SAT.Polygon;
setOffset(offset:SAT.Vector):SAT.Polygon;
rotate(angle:number):SAT.Vector;
translate(x:number, y:number):SAT.Polygon;
_recalc():SAT.Polygon;
getAABB():SAT.Box;
}

interface Box {
pos:SAT.Vector;
w:number;
h:number;
toPolygon:SAT.Polygon;
}

}

declare class SAT {
static T_VECTORS:SAT.Vector[];
static T_ARRAYS:number[];
static T_RESPONSE:SAT.Response[];
static T_POLYGONS:SAT.Polygon[];

static UNIT_SQUARE:SAT.Polygon;

static LEFT_VORONOI_REGION:number;
static MIDDLE_VORONOI_REGION:number;
static RIGHT_VORONOI_REGION:number;

static flattenPointsOn(points:SAT.Vector[], normal:SAT.Vector, result:number[]):void;
static isSeparatingAxis(aPos:SAT.Vector, bPos:SAT.Vector, aPoints:SAT.Vector[], bPoints:SAT.Vector[], axis:SAT.Vector, response:SAT.Response):boolean;
static voronoiRegion(line:SAT.Vector, point:SAT.Vector):number;
static pointInCircle(p:SAT.Vector, c:SAT.Circle):boolean;
static pointInPolygon(p:SAT.Vector, poly:SAT.Polygon):boolean;
static testCircleCircle(a:SAT.Circle, b:SAT.Circle, response:SAT.Response):boolean;
static testPolygonCircle(polygon:SAT.Polygon, circle:SAT.Circle, response:SAT.Response):boolean;
static testCirclePolygon(circle:SAT.Circle, polygon:SAT.Polygon, response:SAT.Response):boolean;
static testPolygonPolygon(a:SAT.Polygon, b:SAT.Polygon, response:SAT.Response):boolean;
}