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Added typescript definitions #12
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,259 @@ | ||
| declare module Phaser { | ||
| interface Game { | ||
| slopes:Phaser.Plugin.ArcadeSlopes; | ||
| } | ||
|
|
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| module Physics.Arcade { | ||
| interface Body { | ||
| slopes:Phaser.Plugin.ArcadeSlopes; | ||
| } | ||
| } | ||
|
|
||
| module Plugin { | ||
| class ArcadeSlopes extends Phaser.Plugin { | ||
| static SAT:string; | ||
| static METROID:string; | ||
| enable(obj:Phaser.Sprite | Phaser.Group):void; | ||
| enableBody(body:Phaser.Physics.Arcade.Body):void; | ||
| convertTilemap(map:Phaser.Tilemap, layer:number | string | Phaser.TilemapLayer, slopeMap:Object):Phaser.Tilemap; | ||
| convertTilemapLayer(layer:Phaser.TilemapLayer, slopeMap:Object):Phaser.TilemapLayer; | ||
| collide(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, overlapOnly:boolean):boolean; | ||
| } | ||
|
|
||
| module ArcadeSlopes { | ||
|
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|
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| class Facade { | ||
| factory:Phaser.Plugin.ArcadeSlopes.TileSlopeFactory; | ||
| solvers:Object; | ||
| defaultSover:number; | ||
| enable(obj:Phaser.Sprite | Phaser.Group):void; | ||
| enableBody(body:Phaser.Physics.Arcade.Body):void; | ||
| convertTilemap(map:Phaser.Tilemap, layer:number | string | Phaser.TilemapLayer, slopeMap:Object):Phaser.Tilemap; | ||
| convertTilemapLayer(layer:Phaser.TilemapLayer, slopeMap:Object):Phaser.TilemapLayer; | ||
| collide(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, overlapOnly:boolean):boolean; | ||
| } | ||
|
|
||
| class Overrides { | ||
| collideSpriteVsTile(i:number, sprite:Phaser.Sprite, tile:Phaser.Tile, tilemapLayer:Phaser.TilemapLayer, collideCallback:any, processCallback:any, callbackContext:Object, overlapOnly:boolean):boolean; | ||
| collideSpriteVsTiles(i:number, sprite:Phaser.Sprite, tiles:Phaser.Tile[], tilemapLayer:Phaser.TilemapLayer, collideCallback:any, processCallback:any, callbackContext:Object, overlapOnly:boolean):boolean; | ||
| collideSpriteVsTilemaplayer(sprite:Phaser.Sprite, tilemapLayer:Phaser.TilemapLayer, collideCallback:any, processCallback:any, callbackContext:Object, overlapOnly:boolean):boolean; | ||
| getTileTopLeft(layer:number, x:number, y:number):Phaser.Tile; | ||
| getTileTopRight(layer:number, x:number, y:number):Phaser.Tile; | ||
| getTileBottomLeft(layer:number, x:number, y:number):Phaser.Tile; | ||
| getTileBottomRight(layer:number, x:number, y:number):Phaser.Tile; | ||
| } | ||
|
|
||
| class SatRestainer { | ||
| restraints:Object; | ||
| topVerticies:string[]; | ||
| bottomVerticies:string[]; | ||
| leftVerticies:string[]; | ||
| rightVerticies:string[]; | ||
| topLeftVerticies:string[]; | ||
| topRightVerticies:string[]; | ||
| bottomLeftVerticies:string[]; | ||
| bottomRightVerticies:string[]; | ||
| restrain(solver:Phaser.Plugin.ArcadeSlopes.SatSolver, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response):boolean; | ||
| resolveOverlaps(direction:string):Object; | ||
| prepareRestraints(restraints:Object):Object; | ||
| setDefaultRestraints():void; | ||
| intersectArrays(a:any[], b:any[]):any[]; | ||
| resolve(); | ||
| } | ||
|
|
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| class SatSolver { | ||
| options:Phaser.Plugin.ArcadeSlopes.SatSolverOptions; | ||
| restrainers:Phaser.Plugin.ArcadeSlopes.SatRestainer; | ||
| prepareResponse(response:SAT.Response):SAT.Response; | ||
| putOnSlopeX(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile):void; | ||
| putOnSlopeY(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile):void; | ||
| minimumOffsetX(vector:SAT.Vector):number; | ||
| minimumOffsetY(vector:SAT.Vector):number; | ||
| movingAgainstY(body:Phaser.Physics.Arcade.Body, response:SAT.Response):boolean; | ||
| shouldPreferY(body:Phaser.Physics.Arcade.Body, response:SAT.Response):boolean; | ||
| isSeparatingAxis(a:SAT.Polygon, b:SAT.Polygon, axis:SAT.Vector, response:SAT.Response):boolean; | ||
| separate(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response, force:boolean):boolean; | ||
| applyVelocity(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response):void; | ||
| updateFlags(body:Phaser.Physics.Arcade.Body, response:SAT.Response):void; | ||
| snap(body:Phaser.Physics.Arcade.Body, tiles:Phaser.Tile[]):boolean; | ||
| pull(body:Phaser.Physics.Arcade.Body, response:SAT.Response):boolean; | ||
| snapCollide(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, current:Phaser.Point):boolean; | ||
| shouldCollide(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile):boolean; | ||
| collide(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, overlapOnly:boolean):boolean; | ||
| collideOnAxis(body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, axis:SAT.Vector, response:SAT.Response):boolean; | ||
| shouldSeparate(i:number, body:Phaser.Physics.Arcade.Body, tile:Phaser.Tile, response:SAT.Response):boolean; | ||
| debug(position:Phaser.Point, response:SAT.Response):void; | ||
| } | ||
|
|
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| class SatSolverOptions { | ||
| preferY:boolean; | ||
| stick:Phaser.Point; | ||
| restrain:boolean; | ||
| } | ||
|
|
||
| class TileSlope { | ||
| type:number; | ||
| tile:Phaser.Tile; | ||
| polygon:SAT.Polygon; | ||
| line:Phaser.Tile; | ||
| edges:Object; | ||
| axis:SAT.Vector; | ||
| solver:string; | ||
| friction:Phaser.Point; | ||
| slope:number; | ||
| typeName:string; | ||
| typeNames:Object; | ||
| resolveType(type:string | number):number; | ||
| resolveTypeName(type:number):number; | ||
|
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| static EMPTY:number; | ||
| static SOLID:number; | ||
| static INTERESTING:number; | ||
| static UNKNOWN:number; | ||
| static FULL:number; | ||
| static HALF_BOTTOM:number; | ||
| static HALF_TOP:number; | ||
| static HALF_LEFT:number; | ||
| static HALF_RIGHT:number; | ||
| static HALF_BOTTOM_LEFT:number; | ||
| static HALF_BOTTOM_RIGHT:number; | ||
| static HALF_TOP_LEFT:number; | ||
| static HALF_TOP_RIGHT:number; | ||
| static QUARTER_BOTTOM_LEFT_LOW:number; | ||
| static QUARTER_BOTTOM_LEFT_HIGH:number; | ||
| static QUARTER_BOTTOM_RIGHT_LOW:number; | ||
| static QUARTER_BOTTOM_RIGHT_HIGH:number; | ||
| static QUARTER_LEFT_BOTTOM_LOW:number; | ||
| static QUARTER_LEFT_BOTTOM_HIGH:number; | ||
| static QUARTER_RIGHT_BOTTOM_LOW:number; | ||
| static QUARTER_RIGHT_BOTTOM_HIGH:number; | ||
| static QUARTER_LEFT_TOP_LOW:number; | ||
| static QUARTER_LEFT_TOP_HIGH:number; | ||
| static QUARTER_RIGHT_TOP_LOW:number; | ||
| static QUARTER_RIGHT_TOP_HIGH:number; | ||
| static QUARTER_TOP_LEFT_LOW:number; | ||
| static QUARTER_TOP_LEFT_HIGH:number; | ||
| static QUARTER_TOP_RIGHT_LOW:number; | ||
| static QUARTER_TOP_RIGHT_HIGH:number; | ||
| } | ||
|
|
||
| class TileSlopeFactory { | ||
| define(type:number, definition:any):void; | ||
| create(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| convertTilemap(tilemap:Phaser.Tilemap, layer:number | string | Phaser.TilemapLayer, slopeMap:Object):Phaser.Tilemap; | ||
| convertTilemapLayer(layer:Phaser.TilemapLayer, slopeMap:Object):Phaser.TilemapLayer; | ||
| calculateEdges(layer:Phaser.TilemapLayer):void; | ||
| compareEdges(firstEdge:number, secondEdge:number):number; | ||
| createFull(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfBottom(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfTop(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfLeft(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfRight(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfBottomLeft(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfBottomRight(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfTopLeft(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createHalfTopRight(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterBottomLeftLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterBottomLeftHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterBottomRightLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterBottomRightHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterLeftBottomLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterLeftBottomHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterRightBottomLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterRightBottomHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterLeftTopLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterLeftTopHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterRightTopLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterRightTopHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterTopLeftLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterTopLeftHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterTopRightLow(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| createQuarterTopRightHigh(type:number, tile:Phaser.Tile):Phaser.Plugin.ArcadeSlopes.TileSlope; | ||
| } | ||
| } | ||
| } | ||
| } | ||
|
|
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| declare module SAT { | ||
| interface Response { | ||
| a:SAT.Polygon; | ||
| b:SAT.Polygon; | ||
| aInB:boolean; | ||
| bInA:boolean; | ||
| overlap:number; | ||
| overlapV:SAT.Vector; | ||
| overlapN:SAT.Vector; | ||
| clear(); | ||
|
|
||
| } | ||
|
|
||
| interface Vector { | ||
| x:number; | ||
| y:number; | ||
|
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| copy(other:SAT.Vector):SAT.Vector; | ||
| clone():SAT.Vector; | ||
| perp():SAT.Vector; | ||
| rotate(angle:number):SAT.Vector; | ||
| reverse():SAT.Vector; | ||
| normalize():SAT.Vector; | ||
| add(othre:SAT.Vector):SAT.Vector; | ||
| sub(other:SAT.Vector):SAT.Vector; | ||
| scale(x:number, y:number):SAT.Vector; | ||
| project(other:SAT.Vector):SAT.Vector; | ||
| projectN(other:SAT.Vector):SAT.Vector; | ||
| reflect(axis:SAT.Vector):SAT.Vector; | ||
| reflectN(axis:SAT.Vector):SAT.Vector; | ||
| dot(other:SAT.Vector):SAT.Vector; | ||
| len2():SAT.Vector; | ||
| len():SAT.Vector; | ||
| } | ||
|
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| interface Circle { | ||
| pos:SAT.Vector; | ||
| r:number; | ||
| getAABB():SAT.Box; | ||
| } | ||
|
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| interface Polygon { | ||
| setPoints(points:SAT.Vector[]):SAT.Polygon; | ||
| setAngle(angle:number):SAT.Polygon; | ||
| setOffset(offset:SAT.Vector):SAT.Polygon; | ||
| rotate(angle:number):SAT.Vector; | ||
| translate(x:number, y:number):SAT.Polygon; | ||
| _recalc():SAT.Polygon; | ||
| getAABB():SAT.Box; | ||
| } | ||
|
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| interface Box { | ||
| pos:SAT.Vector; | ||
| w:number; | ||
| h:number; | ||
| toPolygon:SAT.Polygon; | ||
| } | ||
|
|
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| } | ||
|
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| declare class SAT { | ||
| static T_VECTORS:SAT.Vector[]; | ||
| static T_ARRAYS:number[]; | ||
| static T_RESPONSE:SAT.Response[]; | ||
| static T_POLYGONS:SAT.Polygon[]; | ||
|
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| static UNIT_SQUARE:SAT.Polygon; | ||
|
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| static LEFT_VORONOI_REGION:number; | ||
| static MIDDLE_VORONOI_REGION:number; | ||
| static RIGHT_VORONOI_REGION:number; | ||
|
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| static flattenPointsOn(points:SAT.Vector[], normal:SAT.Vector, result:number[]):void; | ||
| static isSeparatingAxis(aPos:SAT.Vector, bPos:SAT.Vector, aPoints:SAT.Vector[], bPoints:SAT.Vector[], axis:SAT.Vector, response:SAT.Response):boolean; | ||
| static voronoiRegion(line:SAT.Vector, point:SAT.Vector):number; | ||
| static pointInCircle(p:SAT.Vector, c:SAT.Circle):boolean; | ||
| static pointInPolygon(p:SAT.Vector, poly:SAT.Polygon):boolean; | ||
| static testCircleCircle(a:SAT.Circle, b:SAT.Circle, response:SAT.Response):boolean; | ||
| static testPolygonCircle(polygon:SAT.Polygon, circle:SAT.Circle, response:SAT.Response):boolean; | ||
| static testCirclePolygon(circle:SAT.Circle, polygon:SAT.Polygon, response:SAT.Response):boolean; | ||
| static testPolygonPolygon(a:SAT.Polygon, b:SAT.Polygon, response:SAT.Response):boolean; | ||
| } | ||
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I've noticed this
collidedefinition isn't right, and same with the above in the plugin definition.They seem to be duplicated from the
SatSolver#collidedefinition below, which is correct, but these two up here are different; public-facing rather than internal.There was a problem hiding this comment.
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I'm not following what is wrong. All three of those classes have identical collide definitions in the source:
https://github.com/hexus/phaser-arcade-slopes/blob/master/src/ArcadeSlopes.js#L196
https://github.com/hexus/phaser-arcade-slopes/blob/master/src/ArcadeSlopes/SatSolver.js#L493
https://github.com/hexus/phaser-arcade-slopes/blob/master/src/ArcadeSlopes/Facade.js#L145
Are you referencing the i:number part? If that's the case, Type/Javascript don't have an integer type.
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My bad, I was recalling Phaser's collision method. :) Too many methods called
collideto remember correctly. 😁