Arcade Physics bodies update their bounds automatically. Do the same for Arcade Slopes polygons. See `Phaser.Physics.Arcade.Body.updateBounds()`. This could be the right internal method to override or extend.
Arcade Physics bodies update their bounds automatically.
Do the same for Arcade Slopes polygons.
See
Phaser.Physics.Arcade.Body.updateBounds(). This could be the right internal method to override or extend.