My defination of smooth driving:
Let
If a driving is smooth, there is no sudden braking, hard acceleration, and sharp bend, and more. In a word, smooth driving brings a perfect passenger experience.
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Quantify the above defination, and evaluate the driving skill in real time.
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Design a social game based on the evaluation.
I didn't find any useful and practical theories about the problem. My current idea a simple threshold method.
Suppose that the data is obtained in time interval
At any time, mapping the current continuity measure to an appropriate score (e.g., 100-mark system)
After a challenge is performed, how to adjust the rating of the users?
- Elo rating is a good choice