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5 changes: 4 additions & 1 deletion ResourceChecker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1024,7 +1024,10 @@ private static GameObject[] GetAllRootGameObjects()
#else
List<GameObject> allGo = new List<GameObject>();
for (int sceneIdx = 0; sceneIdx < UnityEngine.SceneManagement.SceneManager.sceneCount; ++sceneIdx){
allGo.AddRange( UnityEngine.SceneManagement.SceneManager.GetSceneAt(sceneIdx).GetRootGameObjects().ToArray() );
//only add the scene to the list if it's currently loaded.
if (UnityEngine.SceneManagement.SceneManager.GetSceneAt(sceneIdx).isLoaded) {
allGo.AddRange(UnityEngine.SceneManagement.SceneManager.GetSceneAt(sceneIdx).GetRootGameObjects().ToArray());
}
}

allGo.AddRange(GetDontDestroyOnLoadRoots());
Expand Down