An engine I have been part of writing for 3 school game projects
My main parts:
- Rendering
- Material System
- Engine structure
- Animation System
- Scene system
- Reflection
- Serialization
- Prefab system
- Editor (most parts of it e.g. material editor, animation editor, asset browser)
- Multithreaded Resource Management System (supports streaming)
- Offline Asset Pipeline (custom model and animation formats)
- Curve Editor
Have been used to create 3 games listed below:
ERA: https://www.youtube.com/watch?v=Dwb5Bmio3xA
Starfall: https://www.youtube.com/watch?v=_0jA8NTG43Y
Egar's Rage: https://www.youtube.com/watch?v=4MidE2FY9v4
In editor screenshot:



