This repository was archived by the owner on Nov 8, 2019. It is now read-only.

Description
I'm pretty much brand new to working with Google VR so please excuse me for any stupid questions, but I can't seems to find much about this.
Basically, I opened the GVRDemo scene from Demos and set it to run and build just to see how it works on the phone but the issue are :
- Theres no head tracking, no matter how I move my phone, the camera wont move at all
- I can't seems to get stereo rendering to work, when being run on my phone it is just a fullscreen
(I tried following "Enable stereo rendering" on https://developers.google.com/vr/unity/guide but doesn't seems to work.)
I also wanted to try the instant preview to work but can't, just want to ask is the instant preview not for Google cardboard?
Found using:
- Google VR SDK version: v1.100.1
- Unity version: 2017.1.2p2
- Phone manufacturer, model, and O/S version: ASUS_Z00AD - Android 5.0(lollipop)
- Google Cardboard