Skip to content
This repository was archived by the owner on Nov 8, 2019. It is now read-only.
This repository was archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v1.100.1 - Demos #769

@HHalf

Description

@HHalf

I'm pretty much brand new to working with Google VR so please excuse me for any stupid questions, but I can't seems to find much about this.

Basically, I opened the GVRDemo scene from Demos and set it to run and build just to see how it works on the phone but the issue are :

  • Theres no head tracking, no matter how I move my phone, the camera wont move at all
  • I can't seems to get stereo rendering to work, when being run on my phone it is just a fullscreen
    (I tried following "Enable stereo rendering" on https://developers.google.com/vr/unity/guide but doesn't seems to work.)

I also wanted to try the instant preview to work but can't, just want to ask is the instant preview not for Google cardboard?

Found using:

  • Google VR SDK version: v1.100.1
  • Unity version: 2017.1.2p2
  • Phone manufacturer, model, and O/S version: ASUS_Z00AD - Android 5.0(lollipop)
  • Google Cardboard

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions