Description
I have a GLB model that uses two UV layers to map textures:
- UV[0] --> Base Color, Normal
- UV[1] --> Ambient Occlusion, Roughness, Metalness
Ambient Occlusion, Roughness and Metalness are packed into one single texture.
Problem
When I load the model into the viewer, it seems like only the first UV layer is used for all the textures, and this creates incorrect results as the two UV layers are different. Is it possible to use models whose textures are mapped in two UV layers?