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Releases: google/filament

v1.75.0

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@poweifeng poweifeng released this 04 Aug 04:54
  • web: expand JS bindings coverage for Fence, SkinningBuffer, MorphTargetBuffer, and other previously unbound APIs
  • variant: compile MNT variant for unlit materials by default. [⚠️ Recompile Materials]
  • materials: fix punctual-only shadow receivers selecting the SSR shader. [⚠️ Recompile Materials]

v1.74.1

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@z3moon z3moon released this 29 Jul 23:59
Merge branch 'rc/1.74.1' into release

v1.74.0

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@poweifeng poweifeng released this 14 Jul 00:59
Merge branch 'rc/1.74.0' into release

v1.73.0

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@z3moon z3moon released this 07 Jul 04:48
  • Convert DYN variant into a specialization constant. [⚠️ Recompile Materials]
  • filamat: add clipSpacePosition material property to vertex domain

v1.72.1

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@poweifeng poweifeng released this 30 Jun 22:32
Merge branch 'rc/1.72.1' into release

v1.72.0

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@bejado bejado released this 17 Jun 17:58
  • filamat: support push constants in fragment stage [⚠️ Recompile Materials]

v1.71.6

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@bejado bejado released this 10 Jun 18:48
  • engine: Optimize Color Grading with NEON on armv8+ devices. Performance improvements between 1.3x and 4.5x
  • New coloredPenumbra material property can be used to simulate light scattering in shadow
    transitions. See Filament's material guide for more information
  • gltfio: Support textures bound to both sRGB and Linear parameters

v1.71.5

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@z3moon z3moon released this 27 May 00:22
  • Support attribute-less procedural rendering

v1.71.4

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@poweifeng poweifeng released this 13 May 05:52
  • iOS: add Apple silicon (arm64) iOS Simulator support. The sample Xcode projects now require Xcode 16+ (CI is pinned to Xcode 16.2).
  • WEBGL_PTHREADS renamed to WASM_PTHREADS in CMakeLists.txt

v1.71.3

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@bejado bejado released this 05 May 21:38
  • Metal: add support for asynchronous resource loading