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Identical vertices don't result in the same position after draco compression, leading to gaps between meshes #713

@hybridherbst

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@hybridherbst

We have some meshes that are split in chunks (one glb file, multiple meshes inside). The chunk borders align perfectly (the vertices have identical positions). However, after draco compression, there are noticeable gaps between these chunks.
My assumption is that somehow the quantization for the same input data results in different output data; is this expected, or is there a way to optimize a file "globally" instead of per-mesh?

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