[D3D12] Fall back to HWND if DComp init failed. #112497
Merged
+8
−0
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Follow up to #112344 which accidentally fixed D3D12 renderer on Wine (for apps w/o transparency).
Adds fallback in case
CreateSwapChainForCompositionis not supported, to ensure apps with enabled transparency will run on Wine as well.See https://chat.godotengine.org/channel/platforms?msg=mdudSWFLtEYZe9Swg