Skip to content

License not being returned when the build fails or hangs #538

@ManuelRauber

Description

@ManuelRauber

Bug description

Due to #439 the build often fails/hangs and get's aborted by GitHub.
In case of using a professional license that license is not being returned. This will make the next fresh action run fail due to license activation issues (maximum number of activations reached).

For a linux builder that's not an issue, because we can use the return-license action.
However, this action only works for linux and not macOS or Windows (see game-ci/unity-return-license#21).

Expected behavior

Either I'd expect, that the Unity Builder action returns the license no matter what happens or I'd expect that the unity-license-return action works on all platforms.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions