docs: engine plugin system for game-engine agnostic orchestration#544
docs: engine plugin system for game-engine agnostic orchestration#544frostebite wants to merge 1 commit intorelease/lts-2.0.0from
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…ation Add documentation for the new EnginePlugin interface that allows the orchestrator to support non-Unity engines (Godot, Unreal, custom). - New page: Advanced Topics > Engine Plugins — full guide covering the interface, plugin sources (npm, CLI, Docker), and authoring plugins - Updated introduction to mention engine agnosticism - Updated caching page to reference engine-aware cache folders - Added engine/enginePlugin to API reference parameters - Added --engine and --engine-plugin to CLI build command docs Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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✨ Finishing Touches🧪 Generate unit tests (beta)
📝 Coding Plan
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Visit the preview URL for this PR (updated for commit 0feb581): https://game-ci-5559f--pr544-docs-engine-plugins-8hnqwoz2.web.app (expires Sat, 21 Mar 2026 04:12:42 GMT) 🔥 via Firebase Hosting GitHub Action 🌎 Sign: 1f0574f15f83e11bfc148eae8646486a6d0e078b |
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Merged into release/lts-2.0.0. Related orchestrator PR: game-ci/orchestrator#4 |

Summary
Documents the new engine plugin system from game-ci/orchestrator#4 that makes the orchestrator game-engine agnostic.
engineandenginePluginto API reference parameters--engineand--engine-pluginto CLI build command docsChanges
01-introduction.mdx05-api-reference.mdx07-advanced-topics/01-caching.mdx07-advanced-topics/18-engine-plugins.mdx08-cli/02-build-command.mdx🤖 Generated with Claude Code