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Provide a matrix inverse shim for GLES 2.0. #50545
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Feb 15, 2024
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Its not possible to leave a define unevaluated with our shader compiler pipeline. that is, any define must evaluate to a value during the engine build - so its only possible to use these to turn this on/off for an entire backend.
If there is a runtime capabilities check you'd need to use, you'll have to use a specialization constant - which must be defined in the shader entrypoint and provided during initialization in content_context.cc
For an example of that, grep for supports_decal.
In this particular case, that might not be worthwhile.
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Thank you Jonah. I'm in a lot of meetings this week but will try to update this when possible.
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I don't think adding a second pipeline is worth the reduced flops of the O(1) invocation of this in conical gradient for on GLES only.
inverseisn't supported until GLSL ES 3. This restores GLES 2 support (GLSL ES 1).There was a problem hiding this comment.
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In other words: I think this approach seems OK as-is for now?
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Yes I agree, one ifdef for GLES