Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 7 additions & 0 deletions impeller/entity/contents/runtime_effect_contents.cc
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,13 @@ bool RuntimeEffectContents::CanInheritOpacity(const Entity& entity) const {
bool RuntimeEffectContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
// TODO(jonahwilliams): FragmentProgram API is not fully wired up on Android.
// Disable until this is complete so that integration tests and benchmarks can
// run m3 applications.
#ifdef FML_OS_ANDROID
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Can you just move this to the top and add a comment that this is a no-op while we wire things up?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Done

return true;
#endif

auto context = renderer.GetContext();
auto library = context->GetShaderLibrary();

Expand Down