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Make LayerTree::Flatten use DisplayList #34227
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -65,6 +65,6 @@ void main() { | |
| } | ||
| } | ||
| expect(saveLayerRecordCount, 3); | ||
| expect(saveLayerCount, 3); | ||
| expect(saveLayerCount, 6); | ||
| }); | ||
| } | ||
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Why did this change from 3 to 6? That seems odd, like we are getting double-accounting here.
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I believe it's because
scene.toImagenow replays the display list.There was a problem hiding this comment.
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No, actually, it is because the leaf_nodes_builder is not set so DisplayListLayer::Paint will replay its DL into the flattened DL rather than inserting it by reference. Then later the flattened DL will replay the saveLayer calls a second time and they will be double-accounted.