Experienced Game Engineer passionate about solving complex problems and building scalable, high-performance systems. Experienced in Game AI development, multiplayer programming, and gameplay mechanics, with a solid background in C++ and C#. I enjoy creating efficient, maintainable solutions that enhance player experiences and contribute to successful projects. Always learning and evolving, I’m driven to tackle challenges and push technical boundaries.
- Programming Languages: C++, C#, Blueprint Game Engines & Tools: Unreal Engine (UE4/UE5, Gameplay Ability System, Common UI, Enhanced Input), Unity Engine (URP, Addressables, Scriptable Objects, Custom Tools)
- Multiplayer Systems: Deterministic multiplayer with Photon Quantum, replication and session management in Unreal, backend integration with PlayFab and Azure, Steam networking features
- Gameplay & Architecture: MVVM, Clean Architecture, modular UI systems, data-driven design, custom editor tools
- Game AI: Behavior Trees, Finite State Machines, A* Pathfinding, Steering Behaviors, Fuzzy Logic
- Performance & Optimization: Memory management, asynchronous programming, object pooling, frame-time profiling, legacy code refactoring
- Miscellaneous: Procedural content generation, unit testing, cross-platform development
It is a set of pages available on the following platforms: YouTube, Facebook, Instagram and Twitter. It aims to teach various subjects related to Unity, the whole process of scripting, recording, animation, image and video editing is done by me. For more information, go to the contact area, where you will find all the platforms.
 
 
 
 
 
 



