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Include a pause before looping #128

@rsalmei

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@rsalmei

Hey, would it be possible to include a new parameter to include a pause at the end, before looping the animation?

That parameter would be very useful, for example to be able to lower maxIdleTime to a very low number, like 100ms, to make one appear to push keys super fast throughout the animation, but still get a pause at the end of 3s for example, for others to be able to read the screen before looping... Should also be simple.

Thank you!

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