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Fix calls to glCcompressedTexImage2D with null pixel data #22453
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IIUC this link is saying you can call
glTexImage2Dwith a null pointer to allocate the texture, thenglCompressedTexSubImage2Dto initialize it.There was a problem hiding this comment.
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According #19300, GLES users expect to be able to call
glCompressedTexImage2Dwith the null final argument.So I think the test code here should use what the existing GLES code expects to be able to do.
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I am not sure if that is how the spec is supposed to work. Calling
(Compressed)TexSubImagewill not change a type of the texture that was previously created with a call to(Compressed)TexImage?I tried with the following test code:
which gives a warning in Firefox:
that suggests the same.