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fitToPoints example #17

@roymacdonald

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@roymacdonald

How is Plane::fitToPoints(const vector<glm::vec3> & points, float & residual) supposed to be used?
Should I just pass any amount of points to it or does it need a specific amount of points?
I tried to use it with the kinect point cloud to find the floor plane but had no success. I was sending just points on the floor. Maybe the kinect is too noisy?

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