How is Plane::fitToPoints(const vector<glm::vec3> & points, float & residual) supposed to be used?
Should I just pass any amount of points to it or does it need a specific amount of points?
I tried to use it with the kinect point cloud to find the floor plane but had no success. I was sending just points on the floor. Maybe the kinect is too noisy?
How is
Plane::fitToPoints(const vector<glm::vec3> & points, float & residual)supposed to be used?Should I just pass any amount of points to it or does it need a specific amount of points?
I tried to use it with the kinect point cloud to find the floor plane but had no success. I was sending just points on the floor. Maybe the kinect is too noisy?