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@Peeterush
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The Channels enum is converted to numerical values on compilation, meaning e.g. MagickImage.blur(Channels.Blue) will currently be interpreted as MagickImage.blur(4, 1).

I found this problem during the implementation of MagickImage.gaussianBlur(radius: number, channels: Channels). Unlike there, we don't need to omit it here as we can identify the usage of MagickImage.blur by the presence of other arguments. Namely, if a sigma value is given then the first argument is a radius, otherwise it is a Channels value.

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@dlemstra dlemstra left a comment

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Just a minor comment. And should we not add extra tests for this issue?

else if (radiusOrChannel !== undefined)
channels = radiusOrChannel;
if (radiusOrChannels !== undefined) {
if (sigmaOrUndefined === undefined) {
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Can you remove the { here and in the else to have this in the same style as the rest of the project? The first one should stay because it is multiline.

@Peeterush
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Fair point! I've added a test and updated that if statement for you.

@dlemstra dlemstra merged commit 26769e5 into dlemstra:main Feb 6, 2024
@Peeterush Peeterush deleted the fix-blur branch February 7, 2024 12:29
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2 participants