This is a personal side project to learn some concepts about computer graphics, game development and get more comfortable using Rust.
- World subdivision and interaction
- Procedural terrain generation
- Multi-threaded terrain and mesh generation
- Transparent blocks and depth sorting
- Custom meshes
- Frustum culling
WASDto move aroundSpace/Shiftto go up/down
| Version 0.1.0 | Version 0.1.1 |
|---|---|
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Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.


