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Voxel Game

Generic badge license lines of code

This is a personal side project to learn some concepts about computer graphics, game development and get more comfortable using Rust.

Features

  • World subdivision and interaction
  • Procedural terrain generation
  • Multi-threaded terrain and mesh generation
  • Transparent blocks and depth sorting
  • Custom meshes
  • Frustum culling

Controls

  • WASD to move around
  • Space/Shift to go up/down

Screenshots

Version 0.1.0 Version 0.1.1
one prodedurally generated chunk terrain composed of multiple prodedurally generated chunks
latest
free cam video showing generated terrain with small hills and beach

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

GNU GPLv3

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Simple voxel game written in Rust.

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