Releases: deavid/unhaunter
Releases · deavid/unhaunter
Alpha Latest (rolling)
Latest alpha build from the alpha branch. Volatile. May break.
Unhaunter 0.3.1
Mouse Aiming
- Now you can hover with the mouse around and the flashlight will follow.
- Flashlight visual enhanced for long range scan.
- Clicking now will make the character walk towards the cursor.
- Clicking nearby something activable/interactive, will also interact with it, as if it were the [E] key.
- Right click will enable/disable right hand equipment, like the [R] key.
- Scrollwheel on the mouse will cycle through inventory like [Q].
- Walking around with mouse has pathfinding and indicators for waypoints. Works on stairs too.
Journal UI
- Discard evidence hidden away, now the user has to Shift+Click.
- Simpler, better Ghost filtering logic.
- If only one ghost is possible, it auto-selects. If the ghost selected is no longer possible, it de-selects.
- Improved UI element visibility with adjusted border thickness and padding.
- Implemented repellent crafting limits and refund system based on difficulty level.
- Player automatically exits truck after crafting repellent.
- Added GrayMan to TmpEMFUVOrbs ghost set - now we have 6 ghosts for missions 4, 5 and 6.
Gameplay Improvements:
- Miasma can now spread through half-walls and other see-through obstacles.
- Temperature spreads more realistically through walls and obstacles, including through stairs.
- Repellent particles now change color upon hitting ghosts (electric blue for correct, bright red for incorrect).
- Smart hint system provides feedback for incorrect repellent usage.
- Adjusted Temps/Geiger to be easier and more reliable to get.
- Increased probability of evidence hints to help player progression.
- Made sanity warnings more frequent and responsive.
- Ambient audio drops just before hunts.
- Lock down evidences given by walkie talkie hints.
- Ghost is now easy to expel, needing less repellent to do so.
Walkie-Talkie System:
- Ghost hunt warnings are now only triggered if the player is inside the location and the ghost is sufficiently healthy.
- Hunt warnings now repeat at normal frequency for better player awareness.
- System now ensures players are properly informed when repellent can be crafted.
- Walkie-talkie hints for player sanity and wellbeing are now more sensitive and frequent.
- Increased repeat frequency for hints about crafting repellents when enough evidence is gathered.
- Walkie event priority is reduced if messages have been played before to avoid repetition.
- Adjusted timing and delays for better hint delivery.
UI/UX Enhancements:
- Increased visible duration for hint UI messages.
- Better camera reference point for improved player centering.
- Adjusted flashlight lighting effect.
- Prevented hover interactions on mostly invisible UI elements - fixes UI elements being hovered and sticky.
- Ghost now goes black under night vision instead of green - this is to avoid players confusing this with UV reactions.
Other:
- Bevy upgraded to version 0.16
- Complete overhaul of the
ghost_listCLI tool.
Fixes:
- Fixed Spirit Box False Positives: Resolved bug causing incorrect spirit box readings.
- Fixed error on negative miasma pressure that got NaN into player position and direction, making the game randomly unplayable.
- Fix for random crash when expelling an entity (sound file format error)
- Fix collision bug when a door is closed on top of the player.
- WASM: Prevent accidental closing of the tab via Ctrl+W.
- Fixed bug where ghost guess auto-selection wasn't always working properly.
- Fixed ghost guess resource to use difficulty-specific ghost sets.
- Fixed log spam when music volume setting was zero.
Pre-release Unhaunter Beta v0.3.1-beta1
Beta release build based on tag v0.3.1-beta1
Mouse Aiming
- Now you can hover with the mouse around and the flashlight will follow.
- Flashlight visual enhanced for long range scan.
- Clicking now will make the character walk towards the cursor.
- Clicking nearby something activable/interactive, will also interact with it, as if it were the [E] key.
- Right click will enable/disable right hand equipment, like the [R] key.
- Scrollwheel on the mouse will cycle through inventory like [Q].
- Walking around with mouse has pathfinding and indicators for waypoints. Works on stairs too.
Journal UI
- Discard evidence hidden away, now the user has to Shift+Click.
- Simpler, better Ghost filtering logic.
- If only one ghost is possible, it auto-selects. If the ghost selected is no longer possible, it de-selects.
- Improved UI element visibility with adjusted border thickness and padding.
- Implemented repellent crafting limits and refund system based on difficulty level.
- Player automatically exits truck after crafting repellent.
- Added GrayMan to TmpEMFUVOrbs ghost set - now we have 6 ghosts for missions 4, 5 and 6.
Gameplay Improvements:
- Miasma can now spread through half-walls and other see-through obstacles.
- Temperature spreads more realistically through walls and obstacles, including through stairs.
- Repellent particles now change color upon hitting ghosts (electric blue for correct, bright red for incorrect).
- Smart hint system provides feedback for incorrect repellent usage.
- Adjusted Temps/Geiger to be easier and more reliable to get.
Walkie-Talkie System:
- Ghost hunt warnings are now only triggered if the player is inside the location and the ghost is sufficiently healthy.
- Walkie-talkie hints for player sanity and wellbeing are now more sensitive and frequent.
- Increased repeat frequency for hints about crafting repellents when enough evidence is gathered.
- Walkie event priority is reduced if messages have been played before to avoid repetition.
- Adjusted timing and delays for better hint delivery.
UI/UX Enhancements:
- Increased visible duration for hint UI messages.
- Better camera reference point for improved player centering.
- Adjusted flashlight lighting effect.
Other:
- Bevy upgraded to version 0.16
- Complete overhaul of the
ghost_listCLI tool.
Fixes:
- Fixed error on negative miasma pressure that got NaN into player position and direction, making the game randomly unplayable.
- Fix for random crash when expelling an entity (sound file format error)
- Fix collision bug when a door is closed on top of the player.
- WASM: Prevent accidental closing of the tab via Ctrl+W.
- Fixed bug where ghost guess auto-selection wasn't always working properly.
- Fixed ghost guess resource to use difficulty-specific ghost sets.
- Fixed log spam when music volume setting was zero.
Unhaunter 0.3.0
- New campaign with 15 new maps!
- Progression system with money, experience and leveling up.
- Walkie Talkie buddy extended aggressively with an additional Hint UI.
- Now missions are graded from A to F.
- New design for the menu.
- The menu now works with the mouse as well as keyboard.
- Multi-floor support and stairs. Maps can now have multiple floors.
- Controls are now fully configurable via config file. (User must edit file manually)
- Flashlight and lighting rework to make it look moodier.
- Additional spritesheets.
- New contributed map
Tarin Library(thanks!!) - New website! https://www.unhaunter.com
Pre-release Unhaunter Beta v0.3.0-beta5
Beta release build based on tag v0.3.0-beta5
New things since Beta 4:
- New walkie talkie automatic generation tool
- Added a ton of new voice lines and triggers for the walkie talkie buddy
- Added new stats on how many times a voice line has been activated that are persisted on disk
- Now the game reads the new stats to make voice lines to be less frequent as they've been presented before several times.
- Added new hint system that goes along with the walkie talkie buddy
- New focus vignette and indicator for Ghost and Breach to give visual aid to the player to find them.
- Added proper Ghost Orbs that visually look like orbs.
Pre-release Unhaunter Beta v0.3.0-beta4
Beta release build based on tag v0.3.0-beta4
- New Campaign mode
- Player leveling up by gaining Score (EXP)
- Unlock maps as you progress
- Money system. Earn money and risk losing it when you die.
- Grades and Badges for completing missions. Do it really well, get an A. Do it badly, get an F.
- Reworked the old "New Game" menu into Custom Mission, simplified and more elegant.
Pre-release Unhaunter Beta v0.3.0-beta3
Beta release build based on tag v0.3.0-beta3
This beta pre-release mainly adds 15 new maps that are ready to play.
Pre-release Unhaunter Beta v0.3.0-beta2.1
Beta release build based on tag v0.3.0-beta2.1
Fix: Beta 2.1
- Maps with 1 floor were not loading and crashing the game.
Beta 2
- Multi-floor support and stairs.
- Controls are now fully configurable via config file. (User must edit file manually)
- Flashlight is now more focused which aids the player to identify the flashlight is on.
Beta 1
- New design for the menu
- The menu now works with the mouse as well as keyboard
Pre-release Unhaunter Beta v0.3.0-beta2
Beta release build based on tag v0.3.0-beta2
Pre-release Unhaunter Beta v0.3.0-beta1
Beta release build based on tag v0.3.0-beta1
New shiny things to test!
Beta 1
- New design for the menu
- The menu now works with the mouse as well as keyboard