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Releases: deavid/unhaunter

Alpha Latest (rolling)

26 Apr 14:16

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Pre-release

Latest alpha build from the alpha branch. Volatile. May break.

Unhaunter 0.3.1

10 Jul 20:49

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Mouse Aiming

  • Now you can hover with the mouse around and the flashlight will follow.
  • Flashlight visual enhanced for long range scan.
  • Clicking now will make the character walk towards the cursor.
  • Clicking nearby something activable/interactive, will also interact with it, as if it were the [E] key.
  • Right click will enable/disable right hand equipment, like the [R] key.
  • Scrollwheel on the mouse will cycle through inventory like [Q].
  • Walking around with mouse has pathfinding and indicators for waypoints. Works on stairs too.

Journal UI

  • Discard evidence hidden away, now the user has to Shift+Click.
  • Simpler, better Ghost filtering logic.
  • If only one ghost is possible, it auto-selects. If the ghost selected is no longer possible, it de-selects.
  • Improved UI element visibility with adjusted border thickness and padding.
  • Implemented repellent crafting limits and refund system based on difficulty level.
  • Player automatically exits truck after crafting repellent.
  • Added GrayMan to TmpEMFUVOrbs ghost set - now we have 6 ghosts for missions 4, 5 and 6.

Gameplay Improvements:

  • Miasma can now spread through half-walls and other see-through obstacles.
  • Temperature spreads more realistically through walls and obstacles, including through stairs.
  • Repellent particles now change color upon hitting ghosts (electric blue for correct, bright red for incorrect).
  • Smart hint system provides feedback for incorrect repellent usage.
  • Adjusted Temps/Geiger to be easier and more reliable to get.
  • Increased probability of evidence hints to help player progression.
  • Made sanity warnings more frequent and responsive.
  • Ambient audio drops just before hunts.
  • Lock down evidences given by walkie talkie hints.
  • Ghost is now easy to expel, needing less repellent to do so.

Walkie-Talkie System:

  • Ghost hunt warnings are now only triggered if the player is inside the location and the ghost is sufficiently healthy.
  • Hunt warnings now repeat at normal frequency for better player awareness.
  • System now ensures players are properly informed when repellent can be crafted.
  • Walkie-talkie hints for player sanity and wellbeing are now more sensitive and frequent.
  • Increased repeat frequency for hints about crafting repellents when enough evidence is gathered.
  • Walkie event priority is reduced if messages have been played before to avoid repetition.
  • Adjusted timing and delays for better hint delivery.

UI/UX Enhancements:

  • Increased visible duration for hint UI messages.
  • Better camera reference point for improved player centering.
  • Adjusted flashlight lighting effect.
  • Prevented hover interactions on mostly invisible UI elements - fixes UI elements being hovered and sticky.
  • Ghost now goes black under night vision instead of green - this is to avoid players confusing this with UV reactions.

Other:

  • Bevy upgraded to version 0.16
  • Complete overhaul of the ghost_list CLI tool.

Fixes:

  • Fixed Spirit Box False Positives: Resolved bug causing incorrect spirit box readings.
  • Fixed error on negative miasma pressure that got NaN into player position and direction, making the game randomly unplayable.
  • Fix for random crash when expelling an entity (sound file format error)
  • Fix collision bug when a door is closed on top of the player.
  • WASM: Prevent accidental closing of the tab via Ctrl+W.
  • Fixed bug where ghost guess auto-selection wasn't always working properly.
  • Fixed ghost guess resource to use difficulty-specific ghost sets.
  • Fixed log spam when music volume setting was zero.

Pre-release Unhaunter Beta v0.3.1-beta1

29 Jun 22:55

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Pre-release

Beta release build based on tag v0.3.1-beta1

Mouse Aiming

  • Now you can hover with the mouse around and the flashlight will follow.
  • Flashlight visual enhanced for long range scan.
  • Clicking now will make the character walk towards the cursor.
  • Clicking nearby something activable/interactive, will also interact with it, as if it were the [E] key.
  • Right click will enable/disable right hand equipment, like the [R] key.
  • Scrollwheel on the mouse will cycle through inventory like [Q].
  • Walking around with mouse has pathfinding and indicators for waypoints. Works on stairs too.

Journal UI

  • Discard evidence hidden away, now the user has to Shift+Click.
  • Simpler, better Ghost filtering logic.
  • If only one ghost is possible, it auto-selects. If the ghost selected is no longer possible, it de-selects.
  • Improved UI element visibility with adjusted border thickness and padding.
  • Implemented repellent crafting limits and refund system based on difficulty level.
  • Player automatically exits truck after crafting repellent.
  • Added GrayMan to TmpEMFUVOrbs ghost set - now we have 6 ghosts for missions 4, 5 and 6.

Gameplay Improvements:

  • Miasma can now spread through half-walls and other see-through obstacles.
  • Temperature spreads more realistically through walls and obstacles, including through stairs.
  • Repellent particles now change color upon hitting ghosts (electric blue for correct, bright red for incorrect).
  • Smart hint system provides feedback for incorrect repellent usage.
  • Adjusted Temps/Geiger to be easier and more reliable to get.

Walkie-Talkie System:

  • Ghost hunt warnings are now only triggered if the player is inside the location and the ghost is sufficiently healthy.
  • Walkie-talkie hints for player sanity and wellbeing are now more sensitive and frequent.
  • Increased repeat frequency for hints about crafting repellents when enough evidence is gathered.
  • Walkie event priority is reduced if messages have been played before to avoid repetition.
  • Adjusted timing and delays for better hint delivery.

UI/UX Enhancements:

  • Increased visible duration for hint UI messages.
  • Better camera reference point for improved player centering.
  • Adjusted flashlight lighting effect.

Other:

  • Bevy upgraded to version 0.16
  • Complete overhaul of the ghost_list CLI tool.

Fixes:

  • Fixed error on negative miasma pressure that got NaN into player position and direction, making the game randomly unplayable.
  • Fix for random crash when expelling an entity (sound file format error)
  • Fix collision bug when a door is closed on top of the player.
  • WASM: Prevent accidental closing of the tab via Ctrl+W.
  • Fixed bug where ghost guess auto-selection wasn't always working properly.
  • Fixed ghost guess resource to use difficulty-specific ghost sets.
  • Fixed log spam when music volume setting was zero.

Unhaunter 0.3.0

31 May 19:31
e29230b

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  • New campaign with 15 new maps!
  • Progression system with money, experience and leveling up.
  • Walkie Talkie buddy extended aggressively with an additional Hint UI.
  • Now missions are graded from A to F.
  • New design for the menu.
  • The menu now works with the mouse as well as keyboard.
  • Multi-floor support and stairs. Maps can now have multiple floors.
  • Controls are now fully configurable via config file. (User must edit file manually)
  • Flashlight and lighting rework to make it look moodier.
  • Additional spritesheets.
  • New contributed map Tarin Library (thanks!!)
  • New website! https://www.unhaunter.com

Pre-release Unhaunter Beta v0.3.0-beta5

18 May 19:49

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Pre-release

Beta release build based on tag v0.3.0-beta5

New things since Beta 4:

  • New walkie talkie automatic generation tool
  • Added a ton of new voice lines and triggers for the walkie talkie buddy
  • Added new stats on how many times a voice line has been activated that are persisted on disk
  • Now the game reads the new stats to make voice lines to be less frequent as they've been presented before several times.
  • Added new hint system that goes along with the walkie talkie buddy
  • New focus vignette and indicator for Ghost and Breach to give visual aid to the player to find them.
  • Added proper Ghost Orbs that visually look like orbs.

Pre-release Unhaunter Beta v0.3.0-beta4

11 May 21:01

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Pre-release

Beta release build based on tag v0.3.0-beta4

  • New Campaign mode
  • Player leveling up by gaining Score (EXP)
  • Unlock maps as you progress
  • Money system. Earn money and risk losing it when you die.
  • Grades and Badges for completing missions. Do it really well, get an A. Do it badly, get an F.
  • Reworked the old "New Game" menu into Custom Mission, simplified and more elegant.

Pre-release Unhaunter Beta v0.3.0-beta3

27 Apr 09:50

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Pre-release

Beta release build based on tag v0.3.0-beta3

This beta pre-release mainly adds 15 new maps that are ready to play.

Pre-release Unhaunter Beta v0.3.0-beta2.1

18 Apr 12:16

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Beta release build based on tag v0.3.0-beta2.1

Fix: Beta 2.1

  • Maps with 1 floor were not loading and crashing the game.

Beta 2

  • Multi-floor support and stairs.
  • Controls are now fully configurable via config file. (User must edit file manually)
  • Flashlight is now more focused which aids the player to identify the flashlight is on.

Beta 1

  • New design for the menu
  • The menu now works with the mouse as well as keyboard

Pre-release Unhaunter Beta v0.3.0-beta2

18 Apr 11:03

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Pre-release

Beta release build based on tag v0.3.0-beta2

Pre-release Unhaunter Beta v0.3.0-beta1

12 Apr 20:58

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Pre-release

Beta release build based on tag v0.3.0-beta1

New shiny things to test!

Beta 1

  • New design for the menu
  • The menu now works with the mouse as well as keyboard