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Add the ability to control alpha pre-multiplication #568

@romainguy

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@romainguy

Android loads Bitmaps in premultiplied format by default (correlating the alpha channel with the rgb channels). This is however not desirable in a number of situations (lookup tables, channel packing, data textures, etc.), especially for games and 3D engines. It would be useful to have an API to control whether a bitmap loaded by an image request is premultiplied or not.

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