Android loads Bitmaps in premultiplied format by default (correlating the alpha channel with the rgb channels). This is however not desirable in a number of situations (lookup tables, channel packing, data textures, etc.), especially for games and 3D engines. It would be useful to have an API to control whether a bitmap loaded by an image request is premultiplied or not.
Android loads Bitmaps in premultiplied format by default (correlating the alpha channel with the rgb channels). This is however not desirable in a number of situations (lookup tables, channel packing, data textures, etc.), especially for games and 3D engines. It would be useful to have an API to control whether a bitmap loaded by an image request is premultiplied or not.