Skip to content

code-of-chaos/cs-code_of_chaos-unions

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

đź”— CodeOfChaos.Unions đź”—

A Union Library for DotNet

Overview

CodeOfChaos.Unions is a comprehensive library for creating and managing union types in .NET. It leverages the latest features of C# 13.0, whilst built for NetStandard 2.0 to provide a robust and easily compatible framework for representing multiple and diverse data types as a single unit. The package was inspired by the OneOf package.

Features

  • Type Safety: Ensure type safety with union types that encapsulate various data forms.
  • Ease of Use: Simplified API to integrate union types seamlessly into your project.
  • Performance Optimizations: Designed with performance in mind to handle high-scale applications.
  • Generate: Not satisfied with the basic unions we have made for you? No worries, you can generate your own using CodeOfChaos.Unions.Generator
  • Auto Alias: Instead of having a pre-made Union<T0,T1,...> base type which simply provides a IsT0 or AsT1 api, this package generates all unions from the ground up.
    • This allows us to create insert any names we want. By default, it will choose the name of the types chosen for the aliases, example : IsTrue AsString.
    • You can also set your own alias for specific types using the attribute [UnionAliases(aliasT2:"Something")]. See usage in the example below.
  • Up to 16: By default the IUnion<> interface allows up to 16 types within the union. Because we use casting instead of the index based approach by OneOf, there doesn't need to be a limit to this in the future.

Getting Started

Installation

You can install CodeOfChaos.Unions via NuGet Package Manager:

dotnet add package CodeOfChaos.Unions

You can install CodeOfChaos.Unions.Generator via NuGet Package Manager:

dotnet add package CodeOfChaos.Unions.Generator

Usage

Here is a basic example to demonstrate how to create and use union types with CodeOfChaos.Unions.

using CodeOfChaos.Unions;

TrueOrFalse trueOrFalse = new True();

if (trueOrFalse.IsTrue) {    
    // Do stuff here
}
using CodeOfChaos.Unions;

ManyOneNoneOrError<int, string> union = new Many<int>([1, 2, 3]);
if (union.TryGetAsMany(out Many<T>? values) {
  // Do stuff here
}
if (union.TryGetAsOne(out One<T>? value) {
  // Do stuff here
}
if (union.TryGetAsNone(out None? value) {
  // Do stuff here
}
if (union.TryGetAsError(out Error<T>? value) {
  // Do stuff here
}

Using .Value will incur boxing. If you want to avoid boxing, it is currently advised to use the TryGetAs{TypeName} method or a combination of Is{TypeName} and As{Typename} properties.

using CodeOfChaos.Unions;

ManyOneNoneOrError<int, string> union = new One<int>(1);
switch (union.Value) {
    case Many<int>: //...
    case One<int>: //...
    case None: //...
    case Error: //...
}

if (union.TryGetAsNone(out None? value) {
    // ...        
}

Another version of using the switch case would be like the following example. Although a little more cumbersome to write, it will do the same as the above example, without boxing.

TrueOrFalse union = new False();
switch (union) {
    case {IsTrue: true, AsTrue: var trueValue}: 
        Assert.Equal(new True(), trueValue);
        break;
    case {IsFalse: true, AsFalse: var falseValue}: 
        Assert.Equal(new False(), falseValue);
        break;
}

You can directly use the predefined Union<> and Union<T0, T1, ...> structs provided by CodeOfChaos.Unions for common use cases. This struct has the downside of it's aliases being named isT0, asT0, etc and is this less easy to follow along what is being referenced.

using CodeOfChaos.Unions;

public class UnionExample {
    public Union<string, int> GetSomeValue(bool input) {
        if (input) return "Something";
        else return 0;
    }
}

Creating your own unions is easily done by installing CodeOfChaos.Unions.Generators and following the example:

using CodeOfChaos.Unions;

[UnionAliases(aliasT2:"ErrorTuple")]
public readonly partial struct TrueFalseOrErrorTuple() : IUnion<True, False, (Error<string>, Type)>;
// Which will generate the following, instead of a default generated name for the 3rd type in the union.
// - IsErrorTuple
// - AsErrorTuple
// - TryGetErrorTuple(...)

Here is an advanced example demonstrating a custom union type with user-defined aliases:

using CodeOfChaos.Unions;

[UnionAliases(aliasT2: "ErrorTuple")]
public readonly partial struct TrueFalseOrErrorTuple : IUnion<True, False, (Error<string>, Type)>;

class Program {
    static void Main() {
        TrueFalseOrErrorTuple union = new True();
        
        if (union.IsTrue) {
            Console.WriteLine("It's true!");
        }

        // Using the custom alias
        union = new ((new Error<string>("An error occurred"), typeof(int)));

        if (union.IsErrorTuple) {
            var errorTuple = union.AsErrorTuple;
            Console.WriteLine($"Error: {errorTuple.Item1.Message}, Type: {errorTuple.Item2}");
        }
    }
}

Developer's Guide

When you download/fork the repo and open it in your editor, you'll most likely get hit with warnings and errors that CodeOfChaos.Unions is not setup correctly. To resolve this, simply build CodeOfChaos.Unions.Generators and you should be all set. This is due to the fact that a lot of the functionality of this discriminated unions library is not handwritten, but auto generated by incremental generators.


Benchmarks

The following is a result of the benchmarks ran at Benchmarks.CodeOfChaos.Unions. Benchmark results were last updated for version 6.2.0

BenchmarkDotNet v0.15.6, Windows 11 (10.0.26200.7019) AMD Ryzen 9 5950X 4.20GHz, 1 CPU, 32 logical and 16 physical cores .NET SDK 10.0.100 [Host] : .NET 10.0.0 (10.0.0, 10.0.25.52411), X64 RyuJIT x86-64-v3 DefaultJob : .NET 10.0.0 (10.0.0, 10.0.25.52411), X64 RyuJIT x86-64-v3

Default benchmarks:

Method Mean Error StdDev Median Ratio RatioSD Gen0 Allocated Alloc Ratio
CodeOfChaosUnions_SuccessOrFailure_SwitchCase_Struct 0.0016 ns 0.0028 ns 0.0082 ns 0.0000 ns 0.000 0.00 - - NA
CodeOfChaosUnions_UnionT8_TryGetAs 0.0410 ns 0.0320 ns 0.0695 ns 0.0000 ns 0.007 0.01 - - NA
CodeOfChaosUnions_UnionT8_SwitchCase_Value 0.0982 ns 0.0513 ns 0.1070 ns 0.0676 ns 0.017 0.02 - - NA
CodeOfChaosUnions_SuccessOrFailure_SwitchCase_Value 4.1695 ns 0.1144 ns 0.3355 ns 4.1213 ns 0.720 0.08 0.0014 24 B NA
CodeOfChaosUnions_TrueFalse_TryGetAsTrue 5.8224 ns 0.1478 ns 0.4193 ns 5.7490 ns 1.005 0.10 - - NA
OneOf_SuccessOrFailure_SwitchCase_Value 7.3993 ns 0.1810 ns 0.5336 ns 7.3967 ns 1.277 0.13 0.0014 24 B NA
OneOfTrueFalse_TryGetAsTrue 13.6592 ns 0.4600 ns 1.3419 ns 13.3749 ns 2.358 0.28 0.0038 64 B NA
OneOf_OneOfT8_SwitchCase_Value 15.4853 ns 0.3707 ns 0.9093 ns 15.3650 ns 2.673 0.24 0.0038 64 B NA
OneOf_OneOfT8_TryGetAs 18.1008 ns 0.4226 ns 1.2262 ns 17.7133 ns 3.124 0.30 0.0038 64 B NA
Dunet_TrueFalse_MatchTrue 31.2708 ns 0.7507 ns 2.1659 ns 31.1582 ns 5.397 0.53 0.0105 176 B NA

Enhanced benchmarks

More operations per invoke to return some more useful data.

Method Mean Error StdDev Median Gen0 Allocated
CodeOfChaosUnions_UnionT8_SwitchCase_Value_Enhanced 6.817 ns 0.2039 ns 0.5915 ns 6.653 ns 0.0000 -
CodeOfChaosUnions_UnionT8_TryGetAs_Enhanced 11.772 ns 0.2274 ns 0.2793 ns 11.756 ns - -
CodeOfChaosUnions_RefUnionT8_SwitchCase_Value_Enhanced 20.998 ns 0.5742 ns 1.6930 ns 20.598 ns 0.0043 72 B
CodeOfChaosUnions_RefUnionT8_TryGetAs_Enhanced 21.454 ns 0.8363 ns 2.4527 ns 20.756 ns 0.0043 72 B
OneOf_OneOfT8_SwitchCase_Value_Enhanced 21.587 ns 0.4261 ns 0.9263 ns 21.608 ns 0.0038 64 B
OneOf_OneOfT8_TryGetAs_Enhanced 33.099 ns 1.2486 ns 3.6815 ns 33.476 ns 0.0038 64 B

Recursive Benchmarks

Used to view the impact of ref Unions versus value Unions.

About

A Union Library for DotNet

Resources

License

Stars

Watchers

Forks

Sponsor this project

Packages

No packages published

Languages