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1.粒子特效的重力设置方法有问题,导致重力被改变。
2.粒子特效调用glBlendFuncForParticle来调用混合方法blendFuncSeparate,如果后面的图片使用一样的混合因子,就会继续使用blendFuncSeparate方法,导致图片混合不对