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Releases: cleolibrary/CLEO-Redux

1.4.2

20 Dec 14:22
@x87 x87

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  • [III, VC] support long input strings if CLEO library is present (e.g. Text.PrintStringNow("Hello, world!", 500);)
  • fix a major issue causing parallel scripts execution during game loading
  • fix Memory.Fn.CdeclFloat, Memory.Fn.StdcallFloat, Memory.Fn.ThiscallFloat not returning correct floating-point values on 32-bit platform

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.4.1

08 Nov 18:30
@x87 x87

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  • fix Memory.ToXXX conversion utils failing under certain values (Error converting from js 'f64' into type 'u32': Underflow)
  • [SA] fix FIND_FIRST_FILE not returning a file name

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.4.0

26 Oct 20:00
@x87 x87

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  • add Memory.Allocate and Memory.Free commands in all supported games and platforms
  • the vp argument in Memory.Read/Write commands is now optional (false by default). The ib argument is also false by default on the x64 platform
  • add support for passing string arguments directly into native functions (family of Memory.CallXXX and Memory.Fn.XXX methods)
  • add support for importing files with *.mts extension (TypeScript files that are not auto-loaded)
  • Memory.Translate supports pointer symbols using * prefix (i.e. Memory.Translate("*name") is a shortcut for Memory.ReadI32(Memory.Translate("name")))
  • TypeScript errors should display the correct line number
  • rework Manifest file support: all values became optional, host_name can be used to override any host name, host can specify a known host in case it runs a renamed executable
  • [SA] fix intermittent crashes when using scripted tasks (e.g. Task.GoStraightToCoord)
  • [SA] fix premature script execution during game loading sequence
  • [SA] fix an issue when non-static methods with variadic arguments did not provide the class instance as the first argument (e.g. File.WriteFormattedString)
  • [IV] add missing natives (e.g. VMAG)

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.3.3

26 Mar 23:12
@x87 x87

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  • address some false-positive antivirus detections #112

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.3.2

26 Mar 01:45
@x87 x87

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  • address some false-positive antivirus detections #112

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.3.1

08 Mar 17:23
@x87 x87

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  • [SA] fix an issue with values returned from commands in missions not stored properly
  • [SA] fix a script crash when using SET_OBJECT_ROTATION with the Events plugin installed
  • [SA] fix an issue with GET_CHAR_HIGHEST_PRIORITY_EVENT always returning 0
  • force FPU precision in script threads (JS) to match the precision set on the game's main thread which may otherwise produce different results when code runs in SCM and JS.

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.3.0

24 Nov 17:29
@x87 x87

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  • add support for the latest GTA: The Trilogy patch on Steam and Rockstar Games Launcher (see the list of supported versions)
  • fix a script crash in Bully when CameraSetXYZ command is used
  • fix an issue with commands returning multiple values (e.g. World.GetAnyCharNoSaveRecursive) crashing the script if nothing was found
  • add missing Memory.Read and Memory.Write definitions for an unknown host. Also added Memory.ReadI64, Memory.ReadU64, Memory.WriteI64, Memory.WriteU64 for 64-bit unknown host
  • add allowJs option in tsconfig.json to allow importing JS files in TS scripts. Delete your tsconfig.json if you want to recreate it with the new option

INSTALLER

  • update references to SilentPatch to their new location on GitHub

BREAKING CHANGES

1.2.2

28 Aug 16:08
@x87 x87

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  • fix an issue when commands returning multiple values (Char#storeClosestEntities, Game.GetCurrentResolution(), etc.) returned just one correct value (#100)

1.2.1

13 Aug 15:24
@x87 x87
435eb8f

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  • fix an issue when importing the same file from different folders would result in duplicate code
  • fix a crash in Memory.Fn methods returning 8-bit or 16-bit results (#97)
  • fix a bug with corona rendering when only one corona was visible (#98)

SDK AND PLUGINS

  • Dylib 2.0: the plugin rewritten to provide a behavior identical to CLEO4's LOAD_DYNAMIC_LIBRARY. Now a returned value is the loaded module's address in memory.

BREAKING CHANGES

1.2.0

19 Jun 13:15
@x87 x87

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  • add support for GTA The Trilogy - The Definitive Edition v1.0.17.39540 (Epic Games Store)
  • fix an issue when constructor commands for derived classes returned incorrect values (Heli.Create, Boat.Create, etc.) #93
  • fix an issue when the library could not read the host version if the path to the executable contained non-ASCII characters
  • improve log for objects: now they get serialized with all properties, not just [object Object]

INSTALLER

  • update references to Ultimate ASI Loader files to match their new names on GitHub
  • append Gameface\Binary\Win64 if a root directory of GTA The Trilogy - The Definitive Edition is selected

SDK AND PLUGINS

  • Events 1.1: add support for latest version of GTA The Trilogy - The Definitive Edition (v1.0.17.39540), all launchers

BREAKING CHANGES