Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion Docs/python_api.md
Original file line number Diff line number Diff line change
Expand Up @@ -1998,7 +1998,7 @@ Iterate over the [carla.RadarDetection](#carla.RadarDetection) retrieved as data
---

## carla.Rotation<a name="carla.Rotation"></a>
Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. <br> <br> The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. <br> <img src="/img/unreal_lhcs.png" width="100%"> *Unreal Engine's left handed coordinate system with rotations*.
Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. <br> <br> The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. <br> <img src="https://github.com/carla-simulator/carla/blob/ue4-dev/Docs/img/unreal_lhcs.png?raw=true" width="100%"> *Unreal Engine's left handed coordinate system with rotations*.

### Instance Variables
- <a name="carla.Rotation.pitch"></a>**<font color="#f8805a">pitch</font>** (_float<small> - degrees</small>_)
Expand Down
2 changes: 1 addition & 1 deletion PythonAPI/docs/geom.yml
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,7 @@
<br>
The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`.
<br>
<img src="/img/unreal_lhcs.png" width="100%">
<img src="https://github.com/carla-simulator/carla/blob/ue4-dev/Docs/img/unreal_lhcs.png?raw=true" width="100%">
*Unreal Engine's left handed coordinate system with rotations*
# - PROPERTIES -------------------------
instance_variables:
Expand Down