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Call pause() on the created entity, important when parent is the scene because play() has been called because of scene.isPlaying = true hack.
We already did it for the entityclone command but not for entitycreate and the undo entityremove.

…because play has been called because of scene.isPlaying=true hack
@vincentfretin vincentfretin merged commit 365ba84 into dev Jun 23, 2025
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oops it should have been in the loaded callback really ac9700d

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2 participants