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There's a couple of issues now the Sand Box 2d is using Box2dNet as its physics engine that I think we can categorize as minor bugs -
The bridge toy as well as the bridge in the race track screen are too shaky and too volatile to settle. I'm guessing this is because the constraints between each bridge link doesn't have enough slack to all each link to properly depenetrate.
The car's backend is unexpectedly 'digging' into the 'ground' when accelerating, perhaps because of the tire's torque against the road or some other factor like constraint issues.
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