fix(core): Fix EndPhase deltalog#812
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A side effect of calling EndPhase() is an automatic call to EndTurn(). Both endPhase and endTurn log entries are added to deltalog. When the user mouses over LogEntries in the Debug Panel, the state is regenerated/reduced from the deltalogs. EndPhase() *again* makes an automatic call to EndTurn(), and then the endTurn in the deltalog is also called, resulting in one-too-many calls to EndTurn(). This issue affects games using DEFAULT turn order and causes playback fail when using the Debug:Log Panel. This error is generated to the browser console: ERROR: disallowed move: MYMOVENAME where MYMOVENAME is the name of the move that fails. Appears to correct issue boardgameio#810 Issue also reported: * 2020-06-23 07:05 - https://gitter.im/boardgame-io/General?at=5ef1f017b8152d34845bace8 * 2020-07-08 02:16 - https://gitter.im/boardgame-io/General?at=5f05778fc7d15f7d0f7b1e01
delucis
approved these changes
Sep 27, 2020
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A side effect of calling
EndPhase()is an automatic call toEndTurn(). LogEntries forendPhaseandendTurnlog entries are added todeltalog.When the user mouses over
LogEntriesin the Debug Panel, the state is regenerated/reduced from the deltalogs.EndPhase()again makes an automatic call toEndTurn(), and then theendTurnin thedeltalogis also called, resulting inone-too-many calls to
EndTurn().This issue affects games using
DEFAULTturn order and causes playback fail when using theDebug:LogPanel.This error is generated to the browser console:
where MYMOVENAME is the name of the move that fails.
Appears to correct issue #810
Issue also reported: