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[UNREAL] Integrate Party Subsystem with Matchmaking and Lobbies #89

@PedroRauizBeamable

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@PedroRauizBeamable

The Party subsystem works with matchmaking via the Searching notification event (search for "Searching" in UBeamMatchmakingSubsystem). Whenever the party leader joins a queue, everyone in the party is also put onto the queue. All players in the party then receive a Searching notification event which we currently bubble up ONLY to non-leader users via the UBeamMatchmakingSubsystem::OnMatchSearchStartedCode callback.

We should really make these callbacks be set up per UserSlot while exposing helper functions that assume only the OwnerPlayerSlot exists to facilitate the common case usage.


Per-User Slot storing makes it easier to setup test scenarios by logging into a bunch of test user slots within the same running PIE instance and doing whatever you need with each user separately.

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