优化盾奶位功能/旋转寻敌#2292
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2、添加盾位的Q技能检测,使用边缘检测进行识别,消耗资源少。 3、删除判断时机选择,统一位切人进行判断。 4、旋转寻敌加入旋转速度条件,加入Q前检测和判断。
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使用边缘检测圆的办法,测试了三周,准确率很高,后续可以扩展都全队的Q检测,做自动EQ释放(其实已经做好,自己在用),练丹版Q检测没出前可以试下,还是不错的,先PR盾位的Q检测,可以试下先。 @huiyadanli |
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有一个小小的冲突 |
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1、修改盾位的E技能释放逻辑,使用新的判断函数,减少OCR,提高响应速度。
2、添加盾位的Q技能检测,使用边缘检测进行识别,消耗资源少。
3、删除判断时机选择,统一位切人进行判断。
4、旋转寻敌加入旋转速度条件,加入Q前检测和判断。