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Quest 1 wrong controller and ray offsets #5183

@vincentfretin

Description

@vincentfretin

The Quest 1 controllers offset and ray offset are completely off when using laser-controls. Issue similar to Quest 2 that was fixed in #5141 by @felixtrz

  • A-Frame Version: master Dec 7, 2022 threejs r147
  • Platform / Device: Meta Quest 1 on latest OS Version 47.0.0.282.341.428237303, Meta browser 24.4.0.22.60.426469926
  • Reproducible Code Snippet or URL: npm run start:https and open in the Quest https://192.168.1.x:8080/showcase/ui/

I have no idea how to get the correct offsets to fix it.
It's been a long time this is like this, but I don't use laser-controls anymore in my projects, I'm using handy-work that is using the webxr-input-profiles information and models where I don't have the issue.
I created the issue so you are aware of it before releasing aframe 1.4.0. If somebody could look at it to fix it or give me some instructions how to get the correct values, it would be great.

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