-
-
Notifications
You must be signed in to change notification settings - Fork 4.2k
Description
A-Frame has larger pixels in VR mode than that of native resolution i.e. is the pixels are at least 3-4 times too big.
- A-Frame Version: aframe@cb4de2e19 (Latest master at time of reporting)
- Platform / Device: Oculus Go
- Reproducible Code Snippet or URL: Any scene viewed with Oculus Go
A-Frame master based scenes and examples at A-Frame site run with too large pixel size in all Oculus Go browsers:
Three.js examples run with correct resolution with Oculus Browser (did not test other browsers.):
This could possibly be some problem with setting the canvas width/height when initializing VR mode.
Setting to scene renderer maxCanvasWidth and maxCanvasHeight to -1 does not have effect. Setting antialiasing to true alleviates the problem somewhat but the jagged edges and large pixels are still clearly visible.
I could tweak the display settings in firefox reality to get the content look quite ok when looked in normal browser mode but when entering VR mode the situation remains the same i.e. too large pixel size.
It looks like this was earlier reported but closed after reporter was happy after setting antialiasing=true which does address the root cause of pixel size: