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Fix hit box of scaled sprites#254
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We want to take into account not only the translation part of the global transform, but also the scaling. At the moment, rotations are still not dealt with. I am also not sure how performant the `to_scale_rotation_translation()` method is. (I think a different API could be faster, because we do not really need the decomposition.)
aevyrie
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Oct 4, 2023
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Excellent, thank you! |
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We want to take into account not only the translation part of the global transform, but also the scaling. At the moment, rotations are still not dealt with.
I am also not sure how performant the
to_scale_rotation_translation()method is. (I think a different API could be faster, because we do not really need the decomposition.)This should fix issue #234.