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@lambdatiger lambdatiger commented Oct 19, 2025

When merged this pull request will:

  • This PR makes the Dragon ATGM model spin (it should based on fin design)
  • Changed pop thrust vector to move towards the center instead of just in X/Y plan of projectile.
    • This also introduces a random element to account for engines not perfectly aligned to vector (to avoid a missile that is too easy to steer).
  • Adds Dragon and Dragon II rounds.

This PR can be dropped, or at least everything but the animation, if it doesn't feel right for gameplay.

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  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

displayNameShort = CSTRING(dragonName);
descriptionShort = CSTRING(dragonDescription);
};
class GVAR(2): GVAR(super) {
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do we need new CSW items for these?
or are they more just for testing

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Are we ok with the turret spam if we add that? It'd be another two launchers with changes limited to:

  • Max range / speed
  • Penetration

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Upon further thought, I would like them. I think in the near-future I may explore adding a new arsenal category for CSW weapons to keep the launcher tab less full

@PabstMirror PabstMirror added the kind/enhancement Release Notes: **IMPROVED:** label Oct 22, 2025
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I would like the launchers to be added for the additional ammo types. Arguably, Dragon should be in the launcher tab anyway

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Received soem feed

I would like the launchers to be added for the additional ammo types. Arguably, Dragon should be in the launcher tab anyway

Will do, was planning to make some of the changes we talked about either way,

@lambdatiger lambdatiger marked this pull request as draft November 4, 2025 23:59
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Converting to draft until I have time to work on it again.

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3 participants